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Coaching Youth Soccer
(also known as Herding Cats)
Quick links:
Team Player
, Sportsmanship
, Having Fun
, Basics
, Practice
, Practices - Warm Up
, Practices - Fundamentals
, Practices - Scrimmage
, Practices - Cool-down
, Drills
, and Glossary
.
More and more you see parents "losing it" at youth sporting events:
Competition: Friend or Foe?
Before I get started, let me first say: I'm in no way a professional soccer coach or player! Back in '97, my daughter's team at the local YMCA needed a volunteer coach. From then on, I was affectionately called "Coach Mom."
I created this page for other parents that face the same situation that I did - "I've volunteered to coach, now what? Gulp."
This page is geared for the volunteer coach for kids up to ten (or so) years old. When the kids get much older than that, well, stay tuned.
Coming up with drills for soccer practice is tough and having a co-coach or a parent help you is ideal so that you can run drills, and keep flying balls from whacking your non-soccer-playing children in the head while they poke in the dirt in front of the goal.
So here we are ... nervously facing another soccer season and wondering what drills would be appropriate for our teams, right?
Many of the kids that join your team have never participated in sports before and it is up to you to give them a great athletic experience. The goals for these kids should include:
- Learning to be a team player
- Sportsmanship
- Have fun!
Learning to be a Team Player
There is no 'I' in team.
In order for a team to work well together, every player must feel good about their own skills. It is important for players to
feel good about each other and about the team as a whole. There cannot be any stars or glory hounds on the team. Players should
trust each other and show up for games and practices, and to always try their hardest. Well, yeah, in a perfect world this would be true.
In the real world, practice is usually after school and the kids can be hungry, tired, bored, etc., and it is your job as a
coach to manage each child's own needs. If you have a player who is ADHD or ADD, then use this knowledge for power. Have this child set out
the cones, retrieve the ball, or run the field twice. Why? Explain to him/her that, "You do such a good job that I'd like for you show
everyone how to ____."
At this age, these kids will not remember what they did at practice -- they will remember how you treated them.
When a player scores, congratulate him/her with a handshake, and also compliment the players who got the ball to him/her. This
promotes teamwork.
Sportsmanship
Plainly said, this is positive behavior (see: RESPECT) on the field. Here are some tips:
- Support the efforts of each player. No player misses the goal on purpose. "Nice try," is always good to hear.
- Constantly provide positive feedback on the field; let the players know you are there. Silence is for church
and the library.
- Let it be known up front what behaviors are not allowed (tripping, shoving, trash-talking, etc.), and what
consequences will occur if these basic rules are broken. My number one pet peeve is to hear a child say
something disrespectful/ugly to another child. I handle this by removing the child from the game/practice,
setting her down in front of her mom (or dad) and making her repeat what she said. I promise you'll only have to do this once.
- Remember that you are the coach and you are in control. It's obvious that you are in control
of your team, but you are also the control point of the parents. The kids (and parents) take their cues from YOU.
If you are disrespectful to the other team or referees, then your kids (and parents) will follow suit. Set a MATURE example.
Have Fun!
This isn't a job. You aren't being paid to come out on this dusty field and motivate and train these kids!
You are volunteering your time because you care. Either your child is on this team, or you are participating
in this experience because you have something to offer.
If you find that practices are becoming a burden, then lighten up! Take the kids to the court and play basketball!
It promotes teamwork. Change the rules a tad and allow the kids to make up a drill.
Lastly, you need to have fun too. The kids take their cue from you.
Now, kids this age only need to be taught the basic skills. These are:
- Dribbling
- Control
- Passing
- Trapping
- Shooting
Now, all you have to do is design your practices around these items and you have it made!
Basics
The goal lines
(also called "in-lines")
mark the end boundaries of the field and the touchlines mark the side boundaries.
The ball is in play until it crosses beyond these lines. When the ball goes out of bounds across a touchline, it is brought back in play by means of a *throw-in (*more on this later). When the ball goes out of bounds across a goal line, it is brought back into play by means of a *goal kick or a *corner kick (*more on these later). A large rectangular area extending in front of the goal defines the penalty area. Defending players are penalized if they commit certain infractions within this area. The goal area is a smaller rectangle inside of the penalty area. Players on the attack cannot come into contact with the goalkeeper in this area unless the goalie has the ball and both of his feet on the ground. A halfway line (center line or mid line) divides the field in half and intersects the center spot inside the large center circle in the middle of the field.
Positions
Each age level has a different number of kids on the field, 3-6 year-olds pretty much have whatever the coaches agree on, usually four to six kids with no goalie. 7+ year-olds do have the goalie position. 7-8 year-olds have seven on the field, 9-10 year-olds have nine on the field, and 11-12 year-olds have eleven kids on the field. There are always exceptions to this rule.
Three basic lines define a team's formation: defense, mid-fielders, and offense.
- Defense: The defenders seldom score but remain in front of their team's goalie to keep the other team from scoring. The defender's jobs include, keeping between the goal and the guy with the ball, taking the ball from the other team and passing it to a midfielder, and pushing the ball/player with the ball to the side of the field. One defensive player generally plays near the goal while the other defenders roam out to intercept passes.
- Midfielders: The mids race up and down the field to unite their team's offense and defense.
- The big scorers on a team are the offense. These players must be fast and shifty and accurate at shooting and passing. They exchange passes and *dribble (*move the ball along the ground with their feet) in crisscrossing patterns; they fake shots to draw defenders out of position; and they shoot when open. Forwards also drop back to break up the opposing team's attacks.
The Goalkeeper (Goalie or Goal tender) generally remains near the goal he is defending. He must move quickly to steal crossing passes or to stop or tip away shots taken by the opposition. By rushing nearby ball handlers, he tries to cut down the angle at which they may shoot; moving closer to an opponent before he shoots the ball, a good goalie can either block the shot, or, more often than not, make the player shoot wide of the goal posts. The goalkeeper is the only player who may grasp or touch the ball with his hands and arms. When he controls the ball in this manner, he may elect to kick it far down field or throw it to a teammate in order to start an attack the other way.
Starting the Game
A coin toss by the referee (or coach for under 5 teams) is used to determine which team kicks off to start the game. The teams will then alternate kickoffs to start the following quarters.
At the start of each quarter and after each goal, the ball is put in play by a kickoff from the center mark at midfield. The kicker must kick the ball forward and may not touch the ball again until someone else (from either team) touches it. Players from the non-kicking team must stay outside the center circle until the kicker has kicked the ball. Players from the kicking team may start inside the circle. A goal may not be scored directly from a kickoff.
One strategy for kick off is having the player kicking off to kick the ball gently forward as a lead pass to a teammate to maintain team control rather than blast it towards the opposing team. Of course, this can back fire if the teammate being passed to isn't aware that the ball was meant for him.
Out of Bounds
When the ball crosses a touchline or goal line, it is considered out-of-bounds and must be put back into play. It's important to remember that the entire ball must cross the line to be out of bounds - if part of the ball is still touching a line, play continues uninterrupted. A player is permitted to move off the field to play a ball that is still in-bounds.
Throw-In
When the ball goes out of bounds across a touchline, the team that touched it last loses possession. The other team puts the ball back in play with a throw-in from the point nearest where the ball went out. The player taking the throw-in must stand out of bounds - you know - BEHIND the touchline - with both feet on the ground and throw the ball into the field with both hands from directly over her head.
The thrower is not permitted to touch the ball again until after some other player (from either team) touches it. The player is not allowed to throw the ball directly into the goal. Throw-ins should occur rapidly, catching the other team off guard if possible. They should be directed to an open teammate, preferably down the sidelines and away from your own goal rather than toward the middle of the field or toward your own goal.
Goal Kicks
When the attacking team kicks the ball out of play across the defending team's goal line, the defending team puts the ball back into play by means of a goal kick. The ball is placed in front of the defending team's goal within the goal area and is kicked away from the goal by a defender to restart play. Players from the attacking team must stay at least three (3) yards away from the ball until it is kicked. The kicker may not touch the ball again until after it is touched by another player. The kicker should direct the kick toward the side of the field rather than the center. A goal may not be scored directly from a goal kick.
Corner Kicks
When the defending team causes the ball to go out of play across their own goal line, the attacking team puts the ball back into play by means of a corner kick. The ball is placed within the corner arc at the corner of the field (where the goal line and touchlines meet) nearest where it went out and is kicked by an attacker to restart play. Defending players must stay at least three (3) yards away from the corner until the ball is kicked. A corner kick can lead directly to a goal but the kicker may not touch the ball again until after it is touched by another player (from either team).
Infractions
A penalty kick (penalty shot), a direct free kick, or an indirect free kick is awarded to the opposing team for most fouls.
A penalty kick is shot from the penalty spot (12 yards in front of the goal) with only the goalkeeper defending. A player is given a penalty kick when an opposing team member commits one of eight deliberate fouls against a player within his own penalty area:
- Kicking (or attempting to kick) an opponent
- Obstructing (blocking an opponent's path)
- Tripping
- Rough pushing
- Bumping from behind
- Hitting
- Holding
- Touching the ball with the hands or arms
A direct free kick is awarded, from the point of the infraction when one of these eight fouls occurs outside the penalty area. Defenders may elect to line up shoulder-to-shoulder, no closer than ten yards away, to form a wall to block the free kick shot at their goal. After the kick, if no score was made, play resumes uninterrupted.
An indirect free kick must touch at least one other player before entering the goal. It is granted when an opposing player employs dangerous play (kicks the ball out of the goalie's hands, pushes a player without the ball, or strikes an opponent), exhibits unsportsmanlike conduct, or is offside.
Offside is called when an attacker without the ball enters the opponent's half of the field before the ball does. There are four exceptions to this rule:
- When two or more defenders are nearer their goal line than the offensive player;
- When the offensive player moves between the ball and the goal line after a teammate kicks the ball;
- When the ball was last touched by a defensive player: and
- When the offensive player receives the ball from a throw-in, corner kick, goal kick, or drop ball.
For excessive or dangerous fouling, the referee may take out a player. For subsequent fouls by the same player, the referee may choose to eject the player from the game with no substitution allowed.
Practices
You should plan ahead for each practice
because there should be very little time for sitting and talking. If you have behavior problems,
it will happen when the kids are standing in line waiting on their turn at the ball. I'm so guilty
of this. It is so much easier to herd up the kids and talk and talk and talk while the kids point
out cloud formations or sprinkle each other with dirt or grass.
Practices should reflect the needs of the team as both individual players and as a group.
If you are coaching alone (gulp) then ask for help from the parents! Just make sure that they
know that you are the coach and that you call the shots. Many of the dads just couldn't
stand idle on the sidelines during practice, so they offered me help. Given, I probably had the
pity-factor with my two young sons clinging to each of my legs while I blew my whistle and screeched,
"Don't forget where your zone is!"
Practice can be broken down into four basic areas:
- Warm-up
- Fundamentals of the Sport
- Scrimmage
- Cool-down
Warm-up
At the beginning of every practice, circle the kids around and do warm-ups. Stretching exercises and running allow the muscles to limber up. If the child doesn't like to run, then too bad! Unless you are goalie (and all kids want to be goalie), soccer is 95% running. Get the kids conditioned!
This part is fun for me. I have the kids stretch out their leg muscles (front and back), tummy muscles, neck, and arm muscles. Next, I get the blood circulating with a something similar to jumping jacks. Squats are great stretches too.
Fundamentals of the Sport
Decide on what skill that you would like to teach the kids. Go down to "Drills" for more on this. During the first practices, concentrate on passing, dribbling, trapping, and throw-ins. Demonstrate to the kids how to do the skill correctly, and if you goof up (like I do all the time), then do it again!
Scrimmage
There should be a scrimmage for the players to practice the new skill in a game situation. Stop the players when a mistake is made that involves the new skill, correct the mistake, and then allow play to resume from the point it was stopped.
Cool-down
Always end the practice on a positive note. When our scrimmage is over, I ask the players to take a knee and I highlight the things the team is doing well together. I go over the skill we learned and ask the kids if they have any comment. Next, we huddle together with all hands on mine and we pray -- sometimes I pray, and other times a player will lead the prayer. You don't have to pray, but I choose to since I'm representing the YMCA. After the prayer, we shout out a team cheer, and I might give the kids a treat (bubble gum, cookies, stickers, etc.). It's all up to you!
Now go out there and make me proud!
Drills
The following basic skills need to be learned: Rules, passing and trapping, shooting, teamwork, throw-ins, dribbling and control, tricks, conditioning, aggression, and goalie tips.
Rules
Goal: for each player to understand the basic rules of soccer.
- The game (four quarters, half time, and playtime).
- Only the goalie can touch the ball with his/her hands.
- Explain the referee and his job (enforcing rules, whistle, etc.).
- Explain zones.
- Keep the ball inside the white lines.
- Pump kids to get Mom or Dad to be a Linesman.
- Fouls (tripping, holding, handling the ball, dangerous play, charging without the ball, and obstruction).
- The use and misuse of our mouth.
Passing and Trapping
Goal: for each player to successfully and accurately pass the ball to another player.
- 2 players and 1 ball
. Three feet apart at first pass and trap. Increase distance.
- Freeze Drill
. This develops dribbling skills while negotiating space with no defensive pressure. 7-10 minutes. Scatter players in a large 20-yard by 20-yard grid, each player with a ball. All players move freely with a ball through the grid until the coach blows the whistle or yells, "Freeze!" The players must freeze by bringing their balls to a complete stop. Variations of this drill might include touching the ball with any body part on one side of the body, freezing on a specific number of body parts, or freezing at various levels.
- Return to Sender Drill
. Use one soccer ball for every two players, four game markers, two sets of jerseys - one jersey for each player. 7 to 10 minutes. Scatter layers in a 30-yard by 30-yard grid. Divide the group with half the players wearing red jerseys and the other half green (or whatever color you have). The green players, each with a ball, move freely in a grid. As they approach a stationary red player, they will pass to her, collect the return pass, and then move through space finding another red team member to whom they will pass. Repeat for one minute making as many passes as possible to different players, and then reverse roles.
- Monkey in the Middle Drill
. This is a 2 vs. 1 or 4 vs. 1 keep away game.
- SIDE TO SIDE CHIPPING
Description of drill: Separate your athletes into groups of three. Two athletes should be directly across from each other approximately 25-30 yards apart. The third athlete should be in the middle of the two. Only one ball is needed for the three players. The ball starts with the person in the middle. He/she passes to one of the end players, who without stopping the ball, must chip the ball over the middle players head and over to the other end player 25 - 30 yards away. As the ball floats in the air the middle person should be turning and following the ball. The receiving end player traps the ball at his/her feet and passes it to the middle player. The middle player lightly one touches the pass back to that end player who now must chip it over the middleman and back to end player who first chipped. This drill should go on for approximately three to five minutes before switching the middle person. It is important that the middle persons passes are accurate and proper. They should be passed back at a 45-degree angle so that the end person can properly chip the ball to the other end. What to look for Coaches: Although this drill is designed to develop ones chipping abilities, the middle person is truly the most important player. It is his/her responsibility to lay a proper pass back to the chipper. If the ball is laid straight back it becomes a much more difficult ball to be chipped with any accuracy. A slight 45-degree angle allows the chipper to make a nice angled run and chip the ball smoothly. Make sure that the chippers are working on both feet and are really getting under the ball and floating it above the middle player's head.
- TRIANGLE PASSING
Description of drill: Your team should separate into groups of three. Once separated, spread the groups out within one half of the soccer field. Within their threesomes, they should create triangles. Your athletes should simply pass the ball in a triangular motion to each other. Have them pass one way for awhile and then switch directions. Have them use the inside of their feet and then the outside. Have them start with two-touch passing and as they progress limit them to one touch passing. Towards the end of the drill have them start moving together, around the field. They should be working together to avoid other groups as well as concentrating on proper, clean passes. This is a great warm up type drill to get your athletes mentally and physically prepared for a great practice. What to look for Coaches: Coaches should make sure that their athletes are not flatfooted during this drill. They should always be on their toes, ready to receive and distribute a pass. Coaches should also make sure that their athletes are striking nice firm passes. The players should be approximately 10 yards from each other so they must hit the ball with some force in order for a quick pass to occur. If the ball is mis-passed and it goes beyond the confines of the triangle the entire group of three should jog to where the ball went and start back up from there. There should never be a stop in the action. This drill really benefits your athletes because most passing drills are straight forward, yet in a game situation, straight forward passes are not always possible. This drill enables your athletes to feel comfortable with passing the ball at angles. Again, this is a great warm up drill!
- BOWLING
Players try to knock over as many cones as possible.
Shooting
Goal: for each player to successfully and accurately shoot the ball at the goal.
- Run-and-Shoot Drill
. Four soccer balls and four game markers for every four players. 10 to 12 minutes. Place several balls in a row in a 15-yard by 15-yard grid. The shooter runs around one of the markers and shoots the ball in the goal. Repeat several times with the shooter running around a different marker each time. To increase difficulty, place a goalkeeper outside each goal post. As the shooter makes the turn around the marker, signal one of the goalkeepers to step in one corner of the goal and the shooter must shoot tot he unoccupied corner.
- 1 versus 1 shooting at goals
.
Teamwork
Goal: for each player to successfully work together as a team.
- DEFEND THREE GOALS.
The field is set up to be played within a large rectangle. Both of the longer
sides should be lined with three small goals. Each team tries to defend the three goals on their end line
and attack by shooting the ball through the three goals on the other side. 6 vs. 6 is a good number to
execute this drill. Because there are three areas to score, the attackers should work on spacing and
switching points of attack. Likewise it is important for all defenders to be on their toes, as even far
side defenders will be exploited if they are not paying attention.
- SHADOW ATTACK.
The keeper starts with the ball. Have players line up in their basic formation. In
this example we are assuming team is playing 8 aside. Players attack the opposite goal, trying to score. After
the attempt at goal, repeat in the opposite direction. If you have enough players, organize another group to
attack in the opposite direction. The two teams play through one another, no defense.
- STEAL THE BACON
.
Two teams, each player is designated a number. The
coach calls out the numbers of the players. These players then run out from the endline to play the game.
The coach serves balls in from the sideline if the ball goes out of bounds or into a goal. Each group
should play for about one and a half minutes of continuous action. Players waiting to come on should
return loose balls to the coach, or act as "support" players for those that are playing, able to return
passes made to them. The number of players playing at one time depends on the coach's objectives. However,
this game is best when played in groups of 2 v. 2, or 3 v. 3.
BREAD & BUTTER.
Three teams of 4 (A, B, C) and two keepers (X, Y). Team A attacks against keeper Y. If they score, they
then quickly try to attack keeper X. At this time, team B leaves the field and takes the place of team C
who were the supporting players on the endlines, supporting both teams. The supporting players support for
both teams and can move along the end line. The are limited to one touch one the ball. Have an ample supply
of balls ready in each net. After scoring a goal, attacking players look to play quickly before the other
team has a chance to come on and get organized.
Try to play the ball to target players. Attacking and defending principles of play.
Throw-ins
Goal: for each player to successfully throw the ball in from the side lines.
- Just plain old throw it in over the head!
- Throw in heading drill. Divide team into two lines, Line A, and Line B. Give a ball to each player in Line A. Players in Line A throw in the ball to players in Line B, and players in Line B attempt to head the ball.
Dribbling and Control Drills
Goal: for each player to dribble the ball and maintain control.
- Circle Dribble Tag
. Two soccer balls and four game markers for every six players. 8 to 10 minutes. Place six players in a 10-yard by 10-yard grid. Four players form a circle. Two players, each with a ball, stand outside the circle on opposite sides. Designate one of these players as the tagger. On the coach's signal, the tagger has 30 seconds to catch the other player with a ball with both players are dribbling. The tagger may cut through the circle, but the player being chased may not. To increase difficulty, while the tagger is chasing the other player, teammates who have formed the circle move as a unit to shield the player being chased from the tagger.
- Shake-and-Take Drill
. One soccer ball for each player, on marker for each goal, four goals. 10 minutes. Place a marker 40 yards from the goal. A player dribbles toward the marker, executes an individual move to create space, and then goes to the goal and shoots. To increase difficulty, place two markers 40 yards from goal about 5 yards apart. Have a defender stand on a line between the markers and try to tackle the ball away from the attacker as she attempts to go between the markers to the goal. For additional difficulty, have Player A stand 40 yards from goal and a defender stand 30 yards from goal. The ball is passed to Player A.
- Red light green light
.
- Two players dribble and pass and then shoot
.
- Duck-Duck-Goose
.
Tricks
Goal: for each player to learn some neat tricks to give them an edge on the field.
- Fancy Footwork Drill
. One soccer ball for each player, four game markers. 10 to 15 minutes. Scatter players with a ball in a 20-yard by 20-yard grid. While stationary, players practice controlled touches on the ball. Players can combine these touches in various ways to change speed, direction, or level. Encourage players to change the position of the ball in relationship to the body with push-aways, pullbacks, rollovers, and so forth. Next, have players change body position in relationship to the ball with stepovers, walkovers, etc.
- Turning the ball
- Hustle
- Fakes
- Heading
Conditioning Drills
Goal: for each player to have the best endurance and strength.
- CALL OUT.
Any number of players can be used. The players jog around in an area and the coach calls out instructions, such as push-ups (players must do a certain number of push-ups), or dead bug (players drop to their backs and hold their feet and arms up in the air) Use your imagination for calls so it stays fun. If you have even numbers assign partners and call hi-five, in which they hi-five their partner.
- CREATIVE DASHES.
Set two cones 10 - 15 yards (depending on age of athletes) apart from each other. Separate your team into five different groups and have the first player in each group form a line perpendicular to the first cone. Each player should be arms width apart. So you should basically have 5 separate lines, the first player in each ready to do the drill. The object of this drill is to make the athletes sprint from their present position, the first cone, to the second cone as quickly as possible. The twist to this drill, and the reason it builds quickness and recovery time is because the athletes must start in awkward positions. For example, the first group of five athletes should start on their bellies. When they here you say "GO", the jump to their feet and sprint the 10-15 yards. As they are running, the next five pop on their bellies and listen for the "GO" command. After getting through all of the groups, you start over. Do the same routine, on the bellies, for the next round as they sprint back to the original cone. When they complete that task, start round Three. Make them jump in place pulling their knees to their chest. You yell the command whenever you're ready and they must stop their jumping and start their full out sprint. Do this twice for everyone. Next you can have them do high knees in place, while they wait for the command. You can get creative and make them do anything you want before the sprint, as long as it is active.
- DOGGIES.
Starting from the end, measure outwardly 5 yards and place a cone. From that point measure another 5 yards (10-yard line) and place a cone. From that point walk another 5 yards (15 yards) and place a cone. Continue this action until you have put all 5 cones down and the farthest cone is now 25 yards from the end line. Now line your entire team up along the end line. The cones should be set up from the middle of the goalmouth so that everyone can see them. On your command the athletes sprint to the first cone, turn and run back to the end line. They then turn at the end line and sprint for cone #2. They turn at cone #2, head back to the end line and then sprint for cone #3. They repeat this until they have sprinted to and from each cone, in successive order. Depending upon age and fitness level of your team, decide how many repetitions should be done. For young athletes 3-5 sets is probably appropriate and for older athletes, anywhere from 6 - 10 reps (never more than 10).
- EPIDEMIC.
Take four cones and make a square. Depending on how many players you have you may want to use an entire half of the soccer field. Place your entire team of players into the square and then pick one player to be the "Carriers." This player now must try and tag their teammates and help the epidemic spread. Once the "Carrier" tags somebody, that tagged player must link hands with the "Carrier" that tagged him/her. Now these two players, attached at the hands, must work together to try and capture another player and build on their chain of disease. When they tag a third player, that player must also join in on the chain of disease and now the three of them must work together, running around the square trying to spread the Epidemic. The object of the drill, besides building fitness is to create a gigantic chain of athletes, linked by their hands, chasing after free bodies. By the end of the drill you should have 1 long line of players working as a team to close off an area of the square to contain and capture the last free player.
- SNAKE.
4 or more players are needed for this drill. All players stand in a line about 3 feet from each other. The player in the back runs in a weaving fashion around the players and stops 3 feet from the first player. This is repeated. Make sure to keep the pace up. Include balls if the children have gotten good enough.
Aggression Drills
Goal: for each player not to be afraid of getting the ball.
- Keeper-to-Keeper Drill
. This is a possession game that uses the keepers. Instead of trying to score, each team tries to pass the ball from one keeper to the other. Keepers can play the ball with their hands. Once they get it from one keeper, they receive it back again and try to attack going the other way.
- Pressure Drill
. Groups of three, one ball per group. Player A rolls the ball (receiving ground balls) or tosses the ball (receiving air balls) to either player B or player C. In this example, player C must control the ball and get a completed pass to player B. While this is occuring, player A immediately challenges player C and tries to win the ball back. After successful pass, player C would then pick up the ball and repeat the activity as the defender. The defender is awarded a point for winning the ball back and gets to throw again.
- Looking for an open player -- Three against two. There should always be an "open man" for the three-player team, and this is achieved by all three moving at all times. This develops aggressiveness in the team of two players.
- World Cup Drill
. See below under "Post Script".
Goalie Tips
Goal: for the goalie to have an edge over the other players.
- Quick turn around on the ball
- Punting
- Throwing
- Place kicking
- Fakes
- Yelling to teammates when you get the ball
- Never kicking down the middle
For additional Goalie Tips, click HERE!
Post Script
There have been times at the end of the season when the kids are bored and they may not be having as much fun as they could - the season could be long or the losses may out-number the wins. In this case, here are some ideas to put some fun back into practice:
- World Cup
. Divide your team into 2 players per team (for example, you have 11 players, you'll have 5 teams of 2 and 1 goalie - or a team of 10 could have 8 teams and 2 goalies) with one child as goalie, and have each child/team choose a country. Each team tries to score on the goalie. When the shot is made, the team must shout out the name of their country. When 3 teams score, there is a play-off; then first 2 of the teams play off for the World Cup. My kids love this. They would play this over and over.
- Parents Versus Child Scrimmage
. Yes, I'm serious. This gets the parents involved with their kids and the kids have a ball. Basically, all parents (siblings, cousins, uncles, etc.) play the players. This is wonderful fun; try it!
If you have any suggestions, drop me a line at Angel @ SouthernAngel.com!
Great links:
Decatur Sports Drills
iSoccerMom's: Top 10 Tips for Coaching Your Child's Team (According to Kids)
eTeamz Soccer: https://www.eteamz.com/soccer/
https://bcn.boulder.co.us/recreation/soccer/coach.htm
https://www.geocities.com/Colosseum/3562/coaching.html
Soccer Coaching Links and Information
US Youth Soccer Home Page
National Soccer Coaches Association
Having trouble coming up with a team name? Click here!
Here are Southern Angel's Goalie Tips!
Cleats: shoes that have rubber or metal knots attached for better traction
Control: See definition of dribble.
Defense: the "Goalie Police" because they protect the goal and the goalie. They prevent
goals, blocking shots, stealing the ball, and push ball to the side and pass upfield to an offensie player
Dribble: moving the ball forward with you feet while you control where it's direction
Fakes/Feints: this is when the ball carrier tricks his attacker by acting like he's going to go left and then he goes right.
Foul: breaking a rule like touching the ball with your hand on purpose, tripping another player, talking ugly, etc.
Goal: the net where you score
Kick: This is where you kick the ball blindly without finding a person to pass it to
Offense: also called "forwards". These guy work to score goals by taking shots, passing the ball, and
working with the other forwards. Their position is up 'forward' at the midline of the field. They mostly move up with the
ball, but occasionally they will follow the ball back to their side of the field so that they can get the ball and move
forward.
Pass: this is a planned kick toward a teammate.
Penalty kick: if there is a foul inside the penalty box (a big no-no), the team that wasn't fouled gets to perform a direct kick
in the penalty area. This is usually the kicker versus the goalie (Not sure if this is used for U8.
Pressure: This is when a defender sees an opponent (dude) coming in our defender's zone and the dude goes to our sweet spot
to wait for his teammate to pass him the ball so he can score. Our defender then should get in dude's way and pressure (move) him
toward the OUTSIDE of our goal.
Punt: a kick where the ball is dropped by the kicker onto the kicker's foot and then he kicks it to high all the way up to Mars
Scrimmage: This is a game the team plays with itself or another team. It doesn't count as wins/losses, but just for fun and practices
Sportsmanship: playing fair and enjoying a game, no matter who wins or loses. No bragging, no tantrums, etc.
Teamwork: playing together as a team, encouraging and supporting all of your teammates
Stay tuned for more SouthernAngel's sports!
Copyright © 2005-2018, Angela Gillaspie, All Rights Reserved
Revised: 09/08/04 - 05/16/18
Home: https://www.SouthernAngel.com
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